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OSIS LiveSync

One click moves the whole hall

In the control room you tap the team walking onto the floor. In the same second the big screen changes, so do the info screens in the foyer, the announcer's iPad, the programme on the audience's phones and the graphics in the livestream. Nobody shouts across the hall, and nobody is left holding a paper programme that slipped an hour ago.

Team management in OSIS LiveSync: the day's teams in order with times, the active team highlighted, and buttons for check-in and switching teams. The OSIS LiveSync app showing a team's own page with its time and a countdown.
The control room on the left, the audience's phone on the right. It is the same programme — just seen from either side.
~30teams through the system in a single day at Sorø Opvisningsdage
7kinds of screens: big screen, info screen, announcer, programme, team page, photo wall and stream graphics
iOS + Androidreal apps with widget, lock screen and watch
DKK 2,500base package per event, excl. VAT

How it fits together

One programme — every screen follows

There is only one place where the running order lives: team management. Everything else is a view of the same day. That is why the screens cannot disagree with each other, and why there is nothing anyone has to remember to update.

Big screen

The team on the floor in large format with logo and photo, the next team and a clock. It also does a welcome screen, a countdown, sponsors and a closing message.

Info screens

For the foyer and the changing rooms: clock, the team on the floor, the teams coming up and a notice when the programme runs late.

Announcer panel

An iPad with the team's notes, so the announcer reads the right thing — and moves to the next team without asking anyone.

Audience programme

A page on the phone with the day's programme, the delay already worked in, and a marker showing who is on the floor right now.

Stream graphics

Transparent overlays dropped into OBS or vMix as a browser source: on the floor now, next team, clock, sponsors and messages.

Photo wall

Pictures from the day on screen between teams — uploaded from a phone and approved before they appear.

Running the day

A programme that can slip — without falling apart

A team turns up late, two swap places, and a third drops out during the morning. That is normal. The system is built for it happening mid-show.

  • Drag and drop. Move a team up, down — or over to the other day. The times are recalculated straight away.
  • Delay in minutes. Put the day 12 minutes behind, and every screen and programme shows the new times.
  • Check-in. Tick the teams off as they arrive, so you can see who is missing.
  • Undo. Anything changed can be rolled back — and it is in the log with a timestamp and a name.
  • Search and filter. Find one team among forty from two letters.
  • Schedule at the press of a button. Set the start time and the slot length, and let the system lay the day out.
  • Built around the teams' wishes. Teams say when they would rather be on the floor — and what else to allow for: "not straight after Hjemvendte, it is the same instructors". The system proposes an order, shows which wishes it could meet and which it could not, and lets you say yes or no.
Team management with the day's teams, times, check-in marks and the active team highlighted.
Team management. The active team is highlighted, and the order is changed by dragging the rows.

In the hall

The big screen does more than show a name

It follows the team on the floor by itself — but it is also the screen that fills the time when nothing is happening yet.

  • Team intro. The team's name, logo and photo roll in when the team changes.
  • Welcome and countdown. "We start at 10.00" with a clock counting down.
  • Sponsors. A clean brand view with your logos between items.
  • Cheers. The audience cheers for their team from the phone, and the hearts fly up across the screen.
  • Closing. "Thanks for today — see you tomorrow at 10" with one tap.
The big screen showing the team on the floor in large format with logo, time and the next team along the bottom.
The big screen running a team intro, with the team's name and logo filling the screen.
Cheer hearts from the audience's phones flying up across the big screen.

The team on the floor, the team intro and the cheer hearts. Same screen, three states.

The tech desk

A page for whoever sits behind the sound

The technician should not have to go into team management to fix a screen. The tech page gathers everything to do with the kit in the hall.

  • Screen groups. Put the foyer's three screens in one group and switch them together.
  • Emergency message. One button puts the same message on every screen — and takes it down again.
  • Livestream and photo wall. Start the stream, approve pictures, change the source.
  • Checklist. The things that have to be right before the doors open.
  • Stream Deck. Every link can go on a button, so the changes happen with a finger instead of a mouse.
The tech page with an overview of the screens in the hall, what each one is showing and buttons to change them.
The tech page: the screens in the hall, what they are showing right now, and what they can be switched to.

The audience

The programme is in their pocket — and it is correct

The audience scans a QR code at the door and has the day's programme on the phone. If the day runs late, their times move too. No app is needed to follow along.

  • A team page to share. Every team has its own page with its time and a countdown — a link parents can forward to the family group chat.
  • Cheer for the team. One tap sends a heart up onto the big screen in the hall.
  • Feedback afterwards. A few questions for the audience when the day is over, collected in one place in the control room.
  • A quiz in the break. The question goes on the big screen, the answers on the phone, and the winner gets a prize with a QR code for the kiosk.
The day's programme on a phone with times and a marker on the team that is on the floor now. A team page on a phone with the team's name, logo, time and countdown.

Apps

For the ones following their own team

OSIS LiveSync comes as real apps for iPhone and Android — built in SwiftUI and Jetpack Compose, not a website in a frame. You pick your team and the rest of the day is delivered to you.

  • On the lock screen. The countdown to your team sits on the iPhone lock screen and in the Dynamic Island while you wait.
  • Widget. The next team on the home screen — on Android too.
  • Watch. Apple Watch and Wear OS show the team on the floor without you taking the phone out.
  • A nudge when it gets close. The app tells you before your team goes on.
  • Light and dark themes, large text sizes and VoiceOver support.
An iPhone lock screen with the OSIS LiveSync Live Activity counting down to a team's performance. The OSIS LiveSync app with the day's programme and the team currently on the floor.

Before the event

Teams sign themselves up — and get an answer automatically

You share one link. The teams put themselves down with a contact, the number of gymnasts, music and announcer notes, and upload their logo. You approve, and the rest runs by itself.

  • A receipt straight away, so the team knows the registration arrived.
  • A message on approval with the time, when to be there and the practical details.
  • A reminder a couple of days before — with the time that applies now.
  • Preview. You can read the email exactly as the team will get it, and edit the text before it goes out.
  • Emails from your own address with your sender name, so it does not look like a system.
The email settings in LiveSync with the three email types, text fields and a preview.
Emails to the teams
The registration form on a phone, where a team signs up and uploads a logo.
The team's registration

Your look

It looks like your event

Logo, colours, typeface and background are set per event and come through on every screen, on the programme, on the team pages and in the emails at once.

  • Your colours and typefaces — on the audience programme and team pages too.
  • A background photo from the hall or the school behind the big screen.
  • Transitions between teams: fade, slide or hard cut.
  • White labelling. Our name can be taken out entirely if the event should stand on its own.
The design settings in LiveSync with colours, typefaces, background and transitions plus a preview.
The design settings with a preview. What you see here is what the hall sees.

After the event

The day collected while it is still fresh

When the last team has left the floor, the day is there: who took part, when they went on, how far the programme slipped, what the audience wrote. The report can be shared with a link — including with people who have no login.

The programme ready to print with the day's teams, times and notes.
The programme for print — for the announcer, the judges' table or the noticeboard.
Audience feedback collected in LiveSync with ratings and comments.
The audience's answers in one place — with the comments in full.

Operations

Built for a sports hall, not an office

The system runs on our own server in Denmark. No Firebase, no third-party cloud, no running platform fees — and no data sitting somewhere we cannot point to.

  • Load tested. On a copy of the server, 4,000 phones pulled the programme at the same time and 3,000 screens were connected at once. Response times stayed under a second.
  • It holds the connection. If the wi-fi drops, the screens pick themselves up again when it comes back — with nobody touching them.
  • Accessibility. Every page has been reviewed against WCAG 2.1 AA: keyboard use, screen readers and contrast.
  • Access in layers. You run your own event; tech, announcer and kiosk each get their own link and see only their part.
  • One exception, and only when you ask for it. If the schedule is to be built around the teams' wishes, the team names and the wishes they wrote themselves are sent to an AI service that reads them. Everything else — registrations, emails, photos, feedback — never leaves the server.
  • Phone support on the day is included in the base package.
An info screen in the foyer with a clock, the team on the floor and the teams coming up.
The info screen in the foyer. It has to stay on all day without anyone looking after it.
Two students at the control desk during Sorø Opvisningsdage, with OSIS LiveSync and the camera feeds on the screens while a team performs on the floor.
Sorø Opvisningsdage. The students run LiveSync from the control desk: the programme with the team on the floor on the left, the cameras on the right. The big screen in the background follows by itself. Photo: Max Fokuss

Beyond Vision handled the whole production — from video and info screens to the timing of the displays — and delivered something that simply worked from start to finish.

Rasmus SindingSorø Gymnastikefterskole

Sorø Gymnastikefterskole has used LiveSync for four displays — from five teams in an evening to around 30 teams in a single day. That is where the system was built: in the hall, while it was being used.

Read the full case →

Price

You pay for what you use

The base package is the event itself. Screens, app, stream, quiz and registration are added if you need them — or pick a package that costs less than the parts. All prices are in Danish kroner, excl. VAT.

Packages per show

BasicBase package, big screen, info screen and announcer panel4,500 kr.
PlusBasic + team registration, app, emails, quiz and photo wall8,500 kr.
All inclusiveEvery module. Closed broadcast and on-site operation are per day13,000 kr.
Annual subscriptionAll inclusive for all your shows for 12 months1,500 kr./mo.

Modules per show

Base packageTeam management, schedule and AI scheduling, live control, your design, report and support on the day2,500 kr.
Big screenThe team on the floor in large format, intro and countdown1,250 kr.
Info screenClock, active team and the next three750 kr.
Announcer paneliPad with notes and team changes750 kr.
Team registrationTeams sign themselves up750 kr.
App for teams and audienceiPhone and Android with push, lock screen and widgets1,500 kr.
Emails to teamsReceipt, app code and a reminder the day before500 kr.
AI warm-up planWarm-up times laid out from the schedule750 kr.
QuizThe audience plays on their phones, with prizes1,500 kr.
Photo wallAudience photos on the big screen — approved by you750 kr.
Tech pageScreen status, screen groups, fire alarm and checklist500 kr.
Stream graphicsOverlays for OBS and vMix1,500 kr.
Public broadcastLivestream to YouTube, on the screens and in the app2,000 kr.
Closed broadcastLivestream from the floor to the info screens, under 1 sec.1,500 kr./day
No «Powered by»Only your name on screens, programme and print1,000 kr.

Service

We run the dayWe stand at the desk and operate it for you4,000 kr./day
Volunteer trainingTwo hours for the event office and announcer1,500 kr.
Equipment hireStream Deck, iPad or info screen unit, each250 kr./day

Next step

Shall we try it on your programme?

Send us the day's teams as they look right now. We will set the event up in the system, and you can click around in it before deciding anything.