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OSIS Competition Suite

The verdict is on the big screen before the athlete has landed

Judges tap pass or fail on their phones. In the back room the verdict is approved with one tap — and in the same second the big screen, the standings on the audience's phones, the announcer's screen and the livestream graphics all update. No paper slips, no spreadsheets and no results three hours after the final.

The big screen presents a finalist: a cut-out photo of the athlete, the name in large type, country, club and qualification figures, with light rays and particles behind. The judging panel on a phone with the athlete on course and two large buttons: Pass and Fail.
The finalist presentation on the big screen and the judging panel on the phone. One drives the other.
~100participants through the system at Sorø Skills Challenges
1–7judges per final, each on their own phone or tablet
10 × 6qualification: ten challenges on six levels — or your own format
0third-party clouds — everything runs on our own server in Denmark

How it fits together

From the judge's tap to the whole venue

The standings are calculated in exactly one place: the final in the control panel. Everything else — big screen, info screen, announcer, audience and stream — is a view of that same final. They cannot end up showing different things.

  1. Judges voteEach judge taps on their own device. They can't see each other's votes.
  2. The system proposesMajority, unanimous or average — following the rules you picked.
  3. The back room approvesOne person sees the proposal and taps "Approve and show" — or decides themselves.
  4. Everything updatesVerdict on the big screen, new standings, next athlete up and graphics in the stream.

Control panel

Athletes, qualification, finals, judging, audience, media, screens and operations. This is where the competition is run.

Judging panel

Two big buttons — or a points scale — on the phone. The judge sees the athlete, the attempt and who's next.

Announcer

Who's on course, how the name is pronounced, and what a successful attempt would mean for the standings right now.

Big screen

Standings, finalist presentation, verdicts, winner reveal with confetti, podium, countdown, quiz and the audience award.

Audience on mobile

Who's on now, full standings, vote for a favourite, predict the winner, send reactions to the big screen and play the quiz.

Stream graphics

Eight transparent overlays for OBS and vMix, driven from the control panel or a Stream Deck.

Judging

The judges vote — the back room decides

No verdict counts until it has been approved. That gives the judges peace of mind and gives you time to check before the result appears on a screen 500 people are watching.

  • 1 to 7 judges, each with their own number and code.
  • Choose the scoring: pass/fail with 3-2-1 points by attempt, or a points scale with an average — optionally dropping the highest and lowest.
  • Choose the decision rule: majority, unanimous, or the back room always decides.
  • Final attempt is clearly marked for the judges and on the big screen.
  • Injured or withdrawn. The athlete is taken out and the order fixes itself.
  • Undo. Every verdict can be rolled back, and points can be edited straight in the table.
The final in the control panel: the athlete on course, the judges' votes, the proposal Pass +3 and the Approve and show button, with the final table below.
The final in the control panel. Two of three judges have voted, the proposal is ready, and "Approve and show" sends it out.

The show

A final should be visible from the back row

The big screen isn't a table on a projector. It builds up to the final, presents the finalists, shows every verdict in large format and crowns the winner with confetti. All from buttons in the control panel — or a Stream Deck.

Intro on the big screen: 3 finalists, 3 challenges, 3 attempts — one winner.
The intro. THE FINAL → the numbers → ONE WINNER → meet the finalists.
On-course intro: the athlete's name in large type with a cut-out photo and the current challenge and attempt.
On course. The athlete slides in with name, challenge and attempt.
The verdict PASS shown in a large green band across the standings on the big screen.
The verdict — only once it's approved.
Winner reveal with gold lettering, a cut-out photo of the winner and confetti.
The winner with countdown and confetti.
The podium with the top three in gold, silver and bronze.
The podium for the prize-giving.
  • Cut-out photos of the finalists — no boxes, just the athlete on stage.
  • Position changes slide into place, and "New leader" flashes when the top changes.
  • Countdown to the final and challenge cards between rounds.
  • Intro video and layouts, so the big screen can fill the whole picture or just part of it.
  • Info screen for the foyer with standings, who's on, livestream and a QR code for the audience.
  • Keeps running offline. If the wifi drops, screens show the last data they had and reconnect by themselves.

The announcer

The announcer knows before the crowd asks

The announcer has their own screen that follows the final: who's on course, how the name is pronounced, and what happens to the standings if the attempt succeeds.

  • Pronunciation and notes per athlete — entered in advance by the organiser or the athlete.
  • "A pass now gives +3 → 6 points and 1st place" — worked out for every attempt.
  • Final points, position and qualification score for the athlete on course.
  • Final attempt flagged, so the announcer can build the tension.
  • Latest verdicts and the next athletes in order.
The announcer panel with the athlete on course, points, position, what a pass would give and the next athletes.
The announcer panel on an iPad by the microphone.

Audience

Spectators take part — not just attend

The audience scans a QR code and has the competition on their phone. No app to download, no login. And what they do on their phone shows up on the big screen.

  • Who's on now and the full standings — finals and qualification by category.
  • Audience award. One vote per phone, with votes shown live as a chart on the big screen.
  • Predict the winner before the final — and see who the crowd believes in.
  • Reactions. 🔥 👏 💪 from the phone float up across the big screen.
  • Quiz in the break, with questions on the big screen and answers on the phone.
  • Athlete profiles with a shareable link, and large text for those who need it.
The audience page on a phone: the athlete on course, the audience's predictions and the top 5 in the final with reaction buttons.
The audience award on the big screen as a bar chart of votes per athlete with a QR code.
A quiz on the big screen with a question and four colour-coded answers.

Before the competition

Athletes handle qualification themselves

Athletes sign up via a link and get their own page. They take the challenges in any order, retry to climb a level and submit when they're ready. The organiser approves before any points count.

  • 10 challenges on 6 levels by default — the number and levels can be changed.
  • Nothing is sent until the athlete taps "Save and send". The draft stays on the phone.
  • Approval in the control panel, with the new levels next to the old ones.
  • Deadline, after which qualification closes automatically.
  • Descriptions of each challenge, so everyone judges the same thing.
  • Finalists are picked automatically from the qualification score — the best goes last.

iPhone and Android apps for athletes and audiences are on the way — in Danish and English.

The athlete page on a phone with an approved qualification score, challenges with levels 0 to 6 and a Save and send button.

Stream and media

The stream graphics are always right

Overlays are added to OBS or vMix as a browser source. They fetch the standings and the athlete on course by themselves, so nobody has to type names in during the show.

  • Eight elements: logo, lower third, next athlete, top 10, verdict, winner, sponsors and clock.
  • Overlay designer. Move, scale and colour the elements — and see the result instantly.
  • Private livestream on our own server, shown on the big screen and the info screen in the venue.
  • Stream Deck. Every action has its own link: pass, fail, undo, presentation, overlays, voting.
Stream overlays on a transparent background: logo, lower third with the athlete on course, top 10, clock, next athlete and sponsor banner.
Overlays on a transparent background — as they look before they're laid over the camera feed.

After the final

Results are shared before the hall is cleared

Graphics for Instagram and Facebook are made with one tap, every athlete has a shareable result card, and the report and diplomas are ready as PDFs.

Social media post: top 3 right now with the three best athletes on a podium.
Posts: top 3, standings or the finalists.
Story graphic for social media with the athlete, position and points.
A story per athlete.
Result card with the athlete's name, photo and position, shown when the link is shared.
The result card shown when an athlete's link is shared.
Diploma with the athlete's name, position and photo.
Diplomas for every finalist — ready to print.

Operations

Built for a sports hall, not an office

The system runs on our own server in Denmark. No Firebase, no third-party cloud and no data sitting somewhere we can't point to.

  • Log with undo. Every change is logged and can be rolled back.
  • Screen overview with each screen's response time — and screen groups that can be blacked out or show a message.
  • Emergency message on every screen with one tap.
  • Test run. Rehearse the whole final, then put everything back.
  • Checklist for what must be ready before the doors open.
  • Nightly backup and a watchdog that restarts the service and sends an alert if something goes down.
  • Layered access. Organiser, judges and announcer each have their own login and see only their part.
The operations tab in the control panel with a checklist, change log with undo buttons, test run and reports.
The operations tab: checklist, log with undo, test run, report and diplomas.

In use

Built at Sorø Skills Challenges

Around 100 participants went through OSIS Competition Suite at Sorø Skills Challenges. Judges scored on their own devices, points were totalled automatically, and the standings were on the big screen while the competition was running.

Read the Sorø Gymnastikefterskole case →

The format is parkour, but everything can be configured: number of challenges and levels, categories, number of finalists, challenges and attempts, scoring, decision rule and whether the qualification score counts in the final. That makes it a fit for skills competitions in other sports too.

Pricing

Per event or as a subscription

Running one competition a year? Pay per event — run it yourself or with us in the back office. Running several? A subscription is cheaper. Subscriptions run for 12 months at a time. All prices exclude VAT.

Per event

Self-serviceBase package, registration, big screen and audience page — you run itfrom DKK 5,000
Complete with operationEvery module, and we sit in the back office on the dayDKK 13,500

Subscription

BasicThe base package for all your events. Modules are addedfrom DKK 500/mo.
CompleteEvery module for all your eventsDKK 1,500/mo.
SetupOne-off: format, design and screensDKK 3,000

Modules per event

Base packageAthletes, qualification, finals, 1–7 judges, back office, announcer and reportDKK 3,000
RegistrationSelf-registration, athlete codes and qualification submissionsDKK 750
Big screenStandings, presentation, the verdict, winner with confetti and podiumDKK 1,250
Info screenStandings, livestream and QR codeDKK 750
Audience pageOn now, standings, predict the winner and reactionsDKK 750
Audience awardOne vote per phone, live as a chartDKK 500
QuizLive quiz for the audience on the big screenDKK 1,500
Stream graphicsEight overlays with a designer, for OBS and vMixDKK 1,500
Closed livestreamFrom the hall to the screens, under 1 sec.DKK 1,500/day
Social graphics and diplomasPodium, standings, result cards and diplomas with photoDKK 750
No «Powered by»Only your name on screens and audience pagesDKK 1,000

Service

We run the dayWe sit in the back office and operate the systemDKK 4,000/day
Judge trainingJudging panel and rules, onlineDKK 1,000
Equipment hireStream Deck or tablet for judges, eachDKK 250/day

Next step

Shall we set up your competition?

Send us the format and a list of participants. We'll set the competition up in the system, and you can click through an entire final — big screen and judging panel included — before you decide anything.